![]() ![]() Gettysburg! was a finalist for the Academy of Interactive Arts & Sciences' 1997 "Strategy Game of the Year" award, which ultimately went to StarCraft and Age of Empires (tie). From critics, it received "universal acclaim" according to the review aggregation website Metacritic. At the time, Jeff Briggs of Firaxis commented that the game "did extremely well for us". Gettysburg! was a commercial success, with more than 200,000 copies sold by August 1999. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games. ![]() "Case's Ladder" Online play is now, for the most part, impossible due to the shutdown of GameSpy's servers.Īs of 2017, the game is still playable online with GameRanger. A competitive ladder (league) was also a fixture of this time, where the hall of fame can still be viewed. ![]() At the pinnacle of online play, there were many groups of players. After moving to GameSpy, the game dwindled in popularity for online players. There was a large online following when the game was being hosted on Mplayer (a multi-player game network bought by GameSpy industries). It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It was designed by Sid Meier, and followed by Sid Meier's Antietam! in 1999. Sid Meier's Gettysburg! is a 1997 real-time wargame developed by Firaxis Games and published by Electronic Arts. ![]()
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